Neutron is a fast-paced vertical Shoot 'em up for the Commodore 64 (PAL).
This version was created for RGCD's C64 16KB Cartridge
GameDev Compo 2019.
All programming, graphics, and sound by Sarah Jane Avory.
NB: Although the game has been coded for PAL, it will
run quite happily on an NTSC machine, just at a faster speed!
History: Back in the 80s, after loving playing the arcade
game Star Force, I coded my own version on the Commodore 64, one I named
Neutron. The game was finished, but never released as Orpheus, the company
I was working for at the time, closed down before Neutron could be released…
I still had all the files, but time passed by, and when
I moved house many years later, seeing no reason keeping all my old
computers, I (rather foolishly looking back now) binned everything,
including all my old disks.
Fast forward to the present, and after suffering a bit
of burnout while writing lots of novels (I’m also a self-published author),
I decided to have a bit of fun and code some C64 games. After coming
across the 16Kb cartridge competition, I decided I’d enter that, and
thought Neutron would be ideal.
And so I now present Neutron, a re-born version of the
game I coded a long time ago. Only this time, with the benefit of lots
of coding experience, this game is much improved, in every way.
9 challenging stages of increasing difficulty.
Player weapon upgrades.
3 different background styles.
Over 18 types of enemies.
End of stage boss.
Joystick in port 2, or Keyboard:
S - Up.
X - Down.
< - Left.
> - Right.
SPACE - Fire!
Available! Get it HERE
Programming: Sarah Jane Avory
Graphics: Sarah Jane Avory
Music: Sarah Jane Avory