Galencia Khaos Sphere
Khaos
Sphere is the sequel to last years multi award winning Galencia.
What we have planned is a Shmup, with 3 different core elements.
Vertical scrolling (detailed backgrounds)
Reference points: Starforce, Xevious, A.S.O, Halley’s Comet
Static screen (2d starfield)
Reference points: Galencia, Astro Blaster, Galaga 88
Perspective (3d starfield)
Reference points: Gyruss, Tempest
All 3 different elements will be inspired by the stated reference points
but will not be direct clones. If you think how Galencia was inspired
by Galaga, this will give you an idea of the concept. To be clear, this
will be taking the essence of the reference points, adapting to the
Galencia lore and presented using the C64’s strengths. There will of
course be many original elements and the reference points are provided
to give you a feel of what to expect.
Flow of the game
After the introduction and title sequence, the player will select their
game preferences and then plot a route through the Galaxy Map, each
step of the path will be one of the 3 above gaming styles. As you approach
the selected system, you will run a risk of interdiction. The first
half of the map will have a risk of the Federation stopping you on your
descent and the last half of the map is too dangerous for the Federation
but is scavenged by Pirates, they will interdict you from time to time.
These interdictions can be avoided by skillful manoeuvres and sometimes
by bribery, if these options don’t work - prepare for a fight!
There will be 2 main boss fights, with additional smaller bosses to
fight in various systems. There will also be traders indicated on the
map where you can trade your collectable Promethean stars for Save Games,
Electronic Countermeasures (ECM) and other enhancements. The stars are
not just for points in this game, make sure to prioritise them on your
journey.
Upon successful completion of a system, you will encounter a cut scene
on the dropship, this will usually be between Ace Harper and Amy Starbanger,
but there will be other characters. The tone of the scenes will vary,
with some being serious and others being light hearted, there is a dedicated
writer working on the story elements. Some of these scenes will advance
the story and others will require decisions to be made. Depending on
the decisions you make and your performance in game, there will be multiple
endings to the game.
Gameplay variety
As well as the player being able to plot their own path through the
game, there will be a choice of 3 player ships:
Galencia - fighter class - The all rounder, a firm favourite with rookies
and seasoned pilots
Gundola - nemesis class - Slightly slower than the Galencia but with
much heavier firepower
Spartan - interceptor class - The fastest ship on the roster with a
rapid but weaker weapons system
Remember you also have the ability to choose your character, that’s
a lot of different ways to play!
The sprite multiplexer has undergone some significant changes and now
allows for some truly huge enemies, combine this with the immediate
access to data from the cartridge and we have all the ingredients for
some spectacular battles with no significant loading delays. There will
be animated introduction and end sequences, these will feature full
screen bitmapped graphics.
PLEASE NOTE: This project is extremely ambitious and to improve the
experience, there are elements that are subject to change.
Development status:
Unclear
Credits:
Design and Programming
Jason Aldred
Music
Pulsebot
3D Models and Concept Art
Commodore 64 Club
Pixel Art
Jon Eggleton
Saul Cross
Jason Aldred
RailSlave
Box Art and Manual
Jason Aldred
Flemming Dupont
Gallery:
And in case you missed the
successful Kickstarter there is a limited time to still get the
Special Backers Version including extras
via IndieGoGo.
Stay Tuned!
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